About

I’m a Senior QA Engineer with a passion for delivering high-quality gaming experiences through structured testing, smart tooling, and sharp attention to detail. I thrive where QA intersects with product, engineering, and design - ensuring not just functional features, but player-ready experiences that support business goals like retention, monetization, and long-term engagement.

At Tilting Point, I lead quality efforts across a portfolio of globally launched mobile games. My role covers end-to-end QA strategy - ranging from test planning and device coverage to release execution and live-ops support. I work closely with cross-functional teams to ensure features meet expectations for stability, performance, and platform compliance. Alongside hands-on testing, I focus on streamlining QA workflows, scaling documentation, and minimizing risk to enable faster, more consistent releases.

Over the years, I’ve helped bring games to market across iOS, Android, Amazon, and Windows, guiding QA through every stage-from early prototypes to post-launch support. I continually optimize processes to reduce crash rates, surface critical issues earlier, and help teams meet release goals without compromising quality.

Experience

Senior QA Engineer | Tilting Point April 2021 – Present

  • Led QA testing for multiple globally published titles across iOS, Android, Windows, and Amazon platforms
  • Managed and scaled 3 external QA teams, enhancing workflow alignment and improving delivery speed and test coverage consistency
  • Reduced ANR and crash rates below platform thresholds by refining testing pipelines and collaborating with dev teams
  • Built and maintained scalable QA documentation systems across 8+ active titles, overseeing 4,000+ evolving test cases and live release checklists
  • Optimized triage and bug escalation pipelines to surface critical defects earlier in the dev cycle, accelerating resolution and reducing live issue risk
  • Tested and supported internal SDK tools enabling analytics, ads, and IAP integration across multiple mobile titles
  • Authored cross-functional QA onboarding manuals and internal tooling guides, accelerating ramp-up time for new hires and vendor testers
  • Conducted QA reviews of game projects, ensuring they met publisher standards
  • Analyzed GDDs to preemptively identify edge cases and improve gameplay logic for robust QA coverage and fewer late-cycle surprises
  • Oversaw test device management to ensure coverage across a broad device matrix

QA Engineer | Belka Games July 2020 – March 2021

Oversaw QA lifecycle for a 4X strategy project, from early design to Soft Launch

  • Planned and executed manual testing for iOS, primarily conducted within the Unity Editor environment
  • Led QA efforts from concept phase through Soft Launch, ensuring high-quality delivery across all development stages
  • Actively contributed to early game design discussions to ensure QA alignment with feature goals and player experience
  • Maintained thorough QA documentation, including detailed test cases, checklists, and testing protocols
  • Authored internal technical documentation for proprietary tools and anti-cheat systems
  • Defined QA device coverage matrix for iOS, balancing test efficiency and real-world user conditions
  • Provided partial operational oversight for the QA team, assisting in workflow coordination and test planning

QA Engineer | Plamee October 2018 – July 2020

  • Conducted manual testing across mobile platforms including iOS, Android, and Amazon
  • Maintained test documentation, including test cases and checklists, ensuring alignment with project changes
  • Structured and populated the internal QA knowledge base to support cross-team documentation access
  • Monitored analytics tools to track bugs, warnings, and anomalies across live builds
  • Investigated edge-case bugs reported by the Support team and verified fixes
  • Conducted interviews for Trainee and Junior QA candidates, providing hiring feedback
  • Helped train and mentor new QA team members during onboarding

Junior | Middle QA Engineer | Social Quantum July 2016 – July 2018

  • Performed manual functional testing for both Flash-based games and mobile applications
  • Conducted regression and feature testing for weekly Flash app updates
  • Authored structured test reports to support cross-team visibility and decision-making
  • Maintained QA documentation including test plans, cases, and checklists
  • Contributed to the internal knowledge base by documenting testing workflows and tools
  • Executed localization and internationalization testing across multiple language and regional settings
  • Assisted in onboarding and training of new QA team members, supporting knowledge transfer and process alignment

Featured Projects

Cypher 007 logo

Cypher 007

Cypher is an action-adventure mobile game developed for Apple Arcade.


I led the QA workflow from the pre-release phase through two major content updates, managing external QA team and maintaining scalable QA documentation.

GxK logo

Godzilla x Kong: Titan Chasers

Godzilla x Kong is 4x strategy game released on Google Play and App Store.


Game stability was strengthened and the risk of live-release defects significantly reduced by reworking the QA workflow.

Avatar: Realms Collide logo

Avatar: Realms Collide

Avatar: Realms Collide is 4x strategy game released on Google Play and App Store.


Contributed to maintaining publisher standards by maintaining and executing QA tests and participating in project review processes.

Narcos: Cartel Wars logo

Narcos: Cartel Wars

Narcos: Cartel Wars is PvP strategy with clan mechanics


Supported high-quality mobile releases by conducting cross-platform testing, maintaining QA documentation, building internal knowledge resources, monitoring live analytics, investigating support issues, and assisting in onboarding new QA team members.