
Cypher 007
Cypher is an action-adventure mobile game developed for Apple Arcade.
I led the QA workflow from the pre-release phase through two major content updates, managing external QA team and maintaining scalable QA documentation.
I’m a Senior QA Engineer with a passion for delivering high-quality gaming experiences through structured testing, smart tooling, and sharp attention to detail. I thrive where QA intersects with product, engineering, and design - ensuring not just functional features, but player-ready experiences that support business goals like retention, monetization, and long-term engagement.
At Tilting Point, I lead quality efforts across a portfolio of globally launched mobile games. My role covers end-to-end QA strategy - ranging from test planning and device coverage to release execution and live-ops support. I work closely with cross-functional teams to ensure features meet expectations for stability, performance, and platform compliance. Alongside hands-on testing, I focus on streamlining QA workflows, scaling documentation, and minimizing risk to enable faster, more consistent releases.
Over the years, I’ve helped bring games to market across iOS, Android, Amazon, and Windows, guiding QA through every stage-from early prototypes to post-launch support. I continually optimize processes to reduce crash rates, surface critical issues earlier, and help teams meet release goals without compromising quality.
Oversaw QA lifecycle for a 4X strategy project, from early design to Soft Launch
Cypher is an action-adventure mobile game developed for Apple Arcade.
I led the QA workflow from the pre-release phase through two major content updates, managing external QA team and maintaining scalable QA documentation.
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Supported high-quality mobile releases by conducting cross-platform testing, maintaining QA documentation, building internal knowledge resources, monitoring live analytics, investigating support issues, and assisting in onboarding new QA team members.